🎓 My Education

Here you'll find all my academic background!

Here you’ll find my education divided into three categories: Education, Courses and Additional Education.


🎓 Education

Master’s Degree in Video Game Development

10/2024 – 06/2025 | Madrid, Spain @ Complutense University of Madrid

Master's program specialized in Unreal Engine and C++ programming, taught by industry professionals from EA, Activision, Mercury Steam, and others. It delves into areas such as Graphics Programming, Artificial Intelligence, Production, Design, Architecture, Networking, Pipeline, Engine, Physics, UI, and more.

Master’s Thesis: Developed the video game Dreadbone.

Courses and topics:

  • Game Arquitecture

  • Game Design

  • Unity and C#

  • Game Production

  • Perforce

  • Preproduction

  • Unreal Engine: Blueprints, Engine, C++, GAS…

  • Animation

  • Physics

  • AI

  • Sound and FMOD

  • Optimization

  • Graphics Programming

  • Shaders in Unity and Unreal Engine

  • Postprocess in Unity and Unreal Engine

  • Automation

  • Jenkins

  • Pathfinding with A*

  • AI with FSM and BTs

  • AI with Machine Learning

  • PhysX

  • UI in Unreal Engine

  • Networking and Unreal Engine

  • Ragdolls

  • Clothes and fluid in Unreal Engine

  • Low Level Programming

  • Script Languajes

  • Unreal Engine Profiler

  • Android


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UCM Projects.

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Master’s Degree in Video Game Design and Programming

09/2020 – 01/2022 | Online @ Open University of Catalonia

Comprehensive graduate program specializing in the complete game development process.
Many practical projects that covered 2D and 3D programming (sprites, animations), multiplayer games, game design, level design, UI design, and AI.

Master’s Thesis: Developed the video game Katergaris’ Labyrinth, a 2D dungeon crawler roguelite made with Unity that had a unique twist in its mythological greek setting. All the programming and design was done by me.

Courses, all grades over 10:

  • Game Design (9)

  • Video game Media (8,8)

  • Design of User Experience and Interfaces (8)

  • Video Game Artificial Intelligence (9,2)

  • Multiplayer Games (5,9)

  • Modding and Level Design (8)

  • 2D Video Game Programming (9)

  • 3D Video Game Programming (9.5)

  • TFM in Game Experience Design (9)


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UOC Projects.

International Student @ California State University Monterey Bay

08/2019 – 01/2020 | Seaside, CA, USA

Studied abroad for a semester in California, focusing on Computer Science, Game Design, and Cinematic Arts Technology.

Courses (Computer Science):

  • Graphics Programming (A+)

Courses (Game Design and Interactive Media):

  • Character Design (A+)

  • Environment Modeling (A+)

  • Game Design II (A)

Courses (Cinematics Arts Technology):

  • The Art of Storytelling (A+)


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CSUMB Projects.

Bachelor in Computer Science Engineering

09/2016 – 06/2020 | León, Spain @ University of León

Developed a robust foundation in mathematics, design patterns, and diverse programming languages (C, C++, C#, Python, Java, Lua, Matlab, and more). Gained expertise in agile methodologies, project management, networking, databases, AI, and operating systems.
Culminated my studies with the MotionTracker project during a Software Engineering Internship at HP SCDS, earning a 9.8/10 grade as the Final Degree Project, and a 9.5/10 from the HP-SCDS supervisor. This degree allowed me to practise the controlled-entry profession of computer engineer. Programmes in Computing are widespread in most universities in the world that offer qualifications in Engineering.

The areas studied in such programmes are wide-ranging:

  • Software engineering.
  • Databases.
  • Programming.
  • Artificial intelligence.
  • Knowledge engineering.
  • Formal languages.
  • Computer architecture.
  • Web technologies.
  • Computer security.
  • Computer architecture.
  • Mathematics.
  • Physics.

Dual Degree in Mathematics and Computer Science

09/2014 – 06/2016 | Valladolid, Spain @ University of Valladolid

Developed a robust foundation in mathematics (including Linear Algebra, Geometry, Calculus, Probability, Statistics, Differential Equations, and Applied Mathematics), alongside core Software Engineering principles. Completed 93 credits. Left after the second year because I wanted to focus on Computer Science and gamedev!

Courses:

  • Lineal Algebra and Geometry
  • Infinitesimal Calculus
  • Basic Mathematics
  • Elements of Probability and Descriptive Statistics
  • Computer Science
  • Numeric Calculus
  • Introduction to Operative Investigation
  • General Physics
  • Automatic Treatment of Information
  • Differential Equations (2Âş)
  • Applied Mathematics to Natural and Social Sciences (2Âş)
  • Computer Structure and Technology (3Âş)
  • Usage of Operative Systems (3Âş)

📚 Courses

Game Development Courses: Completed specialization training in Unreal Engine, Unity, gamification, and more.

  • Unreal Engine 5 02/2024, by Carlos Coronado (Udemy)
  • Unreal Engine 4 12/2023, by Carlos Coronado (Udemy)
  • C++ Programming for Unreal Game Development Specialization 11/2023, by the University of Colorado System (Coursera)
  • Design, organization and evaluation of video games and gamification 2017, by the European University of Madrid (Miriadax)
  • Unity3D 2016, by the University of LeĂłn

📝 Additional Education

Aditional Education

  • University Entrance Exam (PAU) with a grade of 10.5/14.

  • Baccalaureate in Science and Technology @ IES Eras de Renueva. With honors (Average grade: 9.7/10).

  • Bilingual Education (English-Spanish). Primary and Secondary Education within the M.E.C./British Council agreement.

  • ESTALMAT CyL Program Participant: Selected for the Stimulation of Mathematical Talent Project. 2008 - 2012

  • Academic Competitions: Participated in tournaments focused on mathematics, physics, and grammar.